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“Project Skill Issue” handling overhaul

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An uncompromising handling pack, based on how cars feel through a wheel - how they should feel. Inspiration taken from hard driving in Assetto Corsa EVO and BeamNG, on and beyond the edge of traction. This pack provides handling and script configurations for a complete ground vehicle roster, suitable for driving with a wheel, with all vehicles getting a representative feel through both handling and drivetrain performance accuracy.

Hop into the Omnis and experience the panic of a Group B turbo kicking your teeth in. Fly through the LS canyons with the high revving RT3000. Lament traffic in your Asea. Leave traffic in the dust with your electric Coil Raiden.

Features:

This IS an uncompromising handling pack, primarily geared for steering wheels, but it should still feel good and playable on a gamepad. However: No more near-infinite grip - this means that you do need to slow down for turns!

Requirements

Optional:

Installation

Development info

This project finally came together as I wanted to apply what’s in my handling guide and Manual Transmission force feedback notes, as I found existing handling packs lacking in the specific traction values I liked to see.

AI Transparency: This was developed using AI assistance for analysis and repetitive/boilerplate work. A lot of validation was done, but I couldn’t have cooked up hundreds of entries from scratch.

The changes applied to the whole vehicle roster are based on several archetypes, based on vanilla handling values. Some cars have explicitly researched drivetrain values and handling tuning, but most cars follow an archetype based on what Rockstar gave them for vanilla handling.

As it happens with bulk stuff: Some vehicles may not be represented truthfully, if there are major disconnects with their real-life counterpart, please let me know. Specifically: Let me know which model/handling is affected, which real-life car it should be according to you, and what the problem is.

During development, vehicles had to be matched up against their (probably) real-life counterpart. For that, GTA Wiki was used for community consensus about which real-life counterpart each vanilla vehicle roughly matched up to.

Find the reference list here: Vehicle reference list.