Skip to the content.

TurboFix

Overhauls how the turbo works, for more useful performance and new effects.

TurboFix

📥Releases

Features

Requirements

Optional:

Installation

  1. Drag and drop the following files into your GTA V folder.
    1. TurboFix.asi
    2. TurboFix folder
    3. irrKlang.dll
  2. In-game: Immediately works for all cars with the turbo tuning upgrade installed
  3. In-game: Use turbofix cheat to open the menu (see “Menu opening”)
    1. Menu can be used to view, customize and save configurations
  1. Open the cheat box with tilde key (~)
  2. Enter the “turbofix” cheat without quotes

The menu opening cheat and other shortcuts may be changed in settings_menu.ini. Usable buttons are in Keys_Controls.txt.

Creating configs from scratch

Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.

Configuration file layout

Section ID

If no model is specified, the config is generic and will not automatically be associated with a vehicle.

Section Turbo

RPM values are normalized, with 1.0 representing the rev limit; boost falloff is only active when FalloffRPM is higher than RPMSpoolEnd.

Section BoostByGear

Only the configured gear entries are used, up to a maximum of 10 gears. Every used gear needs to be present.

Section AntiLag

Section Dial

TurboFix may use DashHook on vehicles with a boost gauge, to change its behavior to better match what the turbo is doing.

Combining with fInitialDriveForce

You can combine a lower fInitialDriveForce in the vehicle’s handling with a TurboFix config to split the car’s power delivery into base engine output and turbo-added output: lower fInitialDriveForce until the naturally aspirated/off-boost power/torque represents the grunt you want the engine itself to make, then use MaxBoost, RPMSpoolStart, RPMSpoolEnd, and SpoolRate to add the remaining performance progressively as the turbo comes on boost. This can make a turbocharged engine feel much less like it has its full torque everywhere and give it a clearer transition from off-boost performance into its boosted power band.

Adding sounds

Sound sets can be added by creating a new folder in the Sounds folder. Files need to be of type .wav.

Files inside the new folder should be named:

For example, to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.

The script randomly picks a numbered exhaust sound. EX_POP_SUB.wav always plays.

Developers

In the release archive, in TurboFix/Developers, the current header with exposed TurboFix functions is available.

This can be used to retrieve the mod status and applicable boost information.

Credits